Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Privacy Policy
The Wall Worm Privacy Policy.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.