Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.