Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.