Entity Cache
Explanation on how Entities are generated and stored on your computer.
PBR Material Support
PBR Material support in Wall Worm.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.