Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.