Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Nudge Tools
Nudge Tools in Wall Worm
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.