Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.