Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
VMF Importer
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.