Export Textures
How to export your model textures from 3ds Max to Source.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Entity Cache
Explanation on how Entities are generated and stored on your computer.