A Source for New Tools
2016 Year in Review for Wall Worm
Posted on Oct 31, 2016 | Last Updated Oct 31, 2016
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Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
halloween, 2016, mdl importer, black mesa
BSP Compile Log
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Viewing and using the BSP Compile logs.
vbsp, bsp, compile, log, error
Source Shader Settings
Posted on Jun 9, 2013 | Last Updated May 16, 2017
Control many Source VMT parameters directly inside 3ds Max.
vmt, parameters, source shader
Converting Displacements to Models
Posted on Oct 25, 2019 | Last Updated Oct 26, 2019
Steps on converting a collection of displacements to props.
displacements, convert, props, mdl, render to texture
Scrolling Textures
Posted on May 19, 2016 | Last Updated May 19, 2016
Steps for creating scrolling textures and exporting to Source.
scroll, scrolling, texture, vmt, proxies
My Material is always Transparent but I don't want it to be
Posted on Oct 4, 2015 | Last Updated Mar 23, 2016
Information on outputting the desired alpha settings for your materials.
translucent, alphatest, transparency, opacity
Illegal Characters in Path
Posted on May 28, 2015 | Last Updated May 28, 2015
Solving some problems with special characters and illegal characters in filename paths.
Transparency and Reflections
Posted on Feb 6, 2014 | Last Updated Feb 1, 2018
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Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
material, transparency, reflectivity