Quick Search

More Options

Advanced Search

3ds Max 2020

Posted on Mar 27, 2019 | Last Updated Mar 29, 2019

Wall Worm plugins available for 3ds Max 2020.

Read More

3ds Max 2020, plugins

Purging Corrupt Utility Files

Posted on Sep 23, 2016 | Last Updated Sep 23, 2016

Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.

Read More

purge, corrupt, error

Brush Materials and Decals

A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016

A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.

Read More

decals, decal, material, brush, vmt, vtf, export

Overview Exporter

Posted on Jul 18, 2012 | Last Updated Dec 27, 2021

The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.

Read More

overview, radar, texture, export, compile, resource, pos_x, pos_y, scale

Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Apr 22, 2019

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

Read More

bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group

SMD, VTA and QC Importer

Posted on Feb 5, 2013 | Last Updated Jan 21, 2020

Information on importing SMD files and QC files from Source into 3ds Max.

Read More

smd, qc, importer, vta

On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

Read More

grid, snaps, level design, snapping

Source Shader Settings

Posted on Jun 9, 2013 | Last Updated May 16, 2017

Control many Source VMT parameters directly inside 3ds Max.

Read More

vmt, parameters, source shader

Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Aug 14, 2020

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

Read More

vmf, rmf, map, import, batch, convert to fbx

Entity Cache

Posted on Sep 9, 2014 | Last Updated Sep 26, 2018

Explanation on how Entities are generated and stored on your computer.

Read More

entity, entity cache, reparse entities, reparsing,