3ds Max 2020
Wall Worm plugins available for 3ds Max 2020.
Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Entity Cache
Explanation on how Entities are generated and stored on your computer.