Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
End User License Agreement
End User License Agreement for Wall Worm Products.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
BSP Compile Log
Viewing and using the BSP Compile logs.