Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Max Crashes When Applying a Modifier
3ds Max scripted modifiers crash when applied to objects if the keyboard shortcuts include any assignments to the backtick key.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.