Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.