Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Using Props in Your Scene
Article on re-using existing props in a scene.
Snap Verts To Grid Modifier
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.