Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.