Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.