Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine