Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
PBR Material Support
PBR Material support in Wall Worm.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.