OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Models and QC
Information on exporting models and QC files.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.