Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.