Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
Displacement Alpha Blending
Posted on Dec 29, 2015 | Last Updated Jul 26, 2017
Information on displacement alpha blending and the shaders you can use to visualize the blending.
worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil
Updates to WW are Missing
Posted on Oct 4, 2015 | Last Updated Oct 4, 2015
Steps on fixing Wall Worm to use the latest version that is installed.
Bitmaps to Materials
Posted on Apr 5, 2016 | Last Updated Dec 19, 2016
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library
Nudge Tools
Posted on Sep 29, 2017 | Last Updated Oct 9, 2017
Nudge Tools in Wall Worm
3ds max, nudge, move, grid
A Decade of Wall Worm
Posted on Nov 29, 2020 | Last Updated Nov 29, 2020
Wall Worm turned 10 years old in 2020. Here is a little status update.
ten year anniversary, decade
Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections