DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Level Design
An introduction into level design for Source using 3ds Max.