Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.