Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
End User License Agreement
End User License Agreement for Wall Worm Products.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.