Other Tools
Some of the less common tools packaged with Wall Worm.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.