Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
VBSP Parser
Import Detail Sprites into 3ds Max
![VBSP Importer](/media/1/image/jpeg/tiny/75_vbsp_importer.jpg)
Import prop details from your VBSP files.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.