Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.