Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Export Textures
How to export your model textures from 3ds Max to Source.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.