Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Export Textures
How to export your model textures from 3ds Max to Source.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Source Engine
Articles related to the Source Game Engine.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.