Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.