Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Archive of Wall Worm Version 3 Changelog
Archive of Changelog early 2017 to early 2019
Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.
Export Textures
How to export your model textures from 3ds Max to Source.
Source Engine
Articles related to the Source Game Engine.
Using Props in Your Scene
Article on re-using existing props in a scene.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Character Models
Articles related to making character models for the Source Game Engine.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.