Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Making Collision Models
Articles about making collision models.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.