Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.