Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.