Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.