Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Using Props in Your Scene
Article on re-using existing props in a scene.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Level Design
An introduction into level design for Source using 3ds Max.