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Viewport Freezes in 3ds Max 2017+

Fix: Update to the latest NVidia drivers.
Posted on Apr 13, 2017 | Last Updated Jul 4, 2017

The Max viewport can freeze and become unresponsive with Nitrous in DX 11.

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3ds max, viewport, freeze, hang, 2017, 2018, nitrous, directx shader, dx11, NVidia, windows 10

Exporting CAT and Biped Models

Posted on Jul 19, 2013 | Last Updated Dec 10, 2014

Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.

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cat, biped, animation, character, bip, skin, animated model

Brush Geometry

Posted on Feb 12, 2012 | Last Updated Dec 31, 2022

How to export brush geometry with the Wall Worm VMF Exporter.

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brush, geometry, layout, bsp, brush mode, tag, world geometry

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

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substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

My Material is always Transparent but I don't want it to be

Posted on Oct 4, 2015 | Last Updated Mar 23, 2016

Information on outputting the desired alpha settings for your materials.

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translucent, alphatest, transparency, opacity

Wall Worm Gets Tanked

Well... I mean Wall Worm is used on a Tank.
Posted on Jul 30, 2013 | Last Updated Feb 16, 2014

Some news and spotlight about Wall Worm, tools, users and projects.

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blog

Brushify

Posted on Feb 15, 2016 | Last Updated Apr 22, 2020

Brushify is a new geometry modifier to quickly make your objects brush-friendly.

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brush, modifier

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props

Prop Data & Gibs Rollout

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.

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Level Design

Posted on Feb 12, 2012 | Last Updated Apr 23, 2018

An introduction into level design for Source using 3ds Max.

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level design, 3ds max, source game engine, overview, keynotes, argument for, why