SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.