Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Error When Updating Wall Worm
Some problems that can occur when updating Wall Worm and Wall Worm Pro, along with some workarounds.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine