Porting Levels
Posted on Dec 19, 2016 | Last Updated Dec 30, 2020
Articles related to porting levels into Source using 3ds Max and Wall Worm.
port
Making your 3D Skybox
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
3d skybox
Error Code 126
Startup Error Loading Wall Worm
Posted on Apr 10, 2023 | Last Updated Apr 10, 2023
Solution to a startup error and VTF bitmaps not loading in 3ds Max.
vtflib, error code 126, startup error
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings
Entity Cache
Posted on Sep 9, 2014 | Last Updated Sep 26, 2018
Explanation on how Entities are generated and stored on your computer.
entity, entity cache, reparse entities, reparsing,
Export Textures to WAD
Posted on Jan 17, 2015 | Last Updated Jan 30, 2015
Export Bitmaps from your 3ds Max scene to WAD files.
wad, qlumpy
Wrinklemaps
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023
Discussion on smoothing groups and explicit normals and how they relate to Source.
smoothing, normals, smoothing groups, smooth