Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.