Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.