Level Design
An introduction into level design for Source using 3ds Max.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.