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Lightmap Scale

Posted on May 15, 2012 | Last Updated May 15, 2012

This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.

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lightmaps, lightmap, scale, lighting, shadows

Vtex.exe - Problem figuring out outputdir

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

You can get this error when you've saved your TGA files to an incorrect path.

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Source Engine

Posted on Feb 12, 2012 | Last Updated May 15, 2015

Articles related to the Source Game Engine.

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source game engine

Studiomdl.exe - Check for write enable

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.

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compile, error, studiomdl

Compile Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.

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Source Tools

Posted on Feb 12, 2012 | Last Updated Jan 30, 2015

Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.

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Level of Detail

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Level of Detail tools in Wall Worm.

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lod