Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
PBR Material Support
PBR Material support in Wall Worm.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.