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Generating LODs

Posted on Feb 12, 2012 | Last Updated May 8, 2024

The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.

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lod

WWMT Level of Detail Model List

Posted on Feb 12, 2012 | Last Updated Feb 13, 2012

This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.

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Understanding Wall Worm Displacements

Posted on May 31, 2013 | Last Updated May 19, 2016

Overview on working with displacements in 3ds Max for the Source Game Engine.

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displacements, sculpt mesh, brush

Exporting a Level from 3ds Max into Source

Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015

Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.

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vmf, animated texture, video turorial, sample file, download

Global Settings and Configuration

Posted on Feb 12, 2012 | Last Updated Sep 9, 2023

This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.

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settings, configuration, paths, config, setup, global settings

OSL Blendmodulate

Posted on Apr 25, 2018 | Last Updated May 7, 2018

OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.

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osl, blendmodulate, 2019

OSL WorldVertexTransition

Posted on Apr 25, 2018 | Last Updated May 7, 2018

The OSL Shader for WorldVertexTransition.

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osl, blend, worldvertextransition

OSL Seamless_Scale

Posted on Apr 25, 2018 | Last Updated Apr 25, 2018

OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.

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osl, seamless_scale, triplanar, 2019

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

Rotating Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating VMTs that animate the texture rotation.

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rotate, texture, animate, proxies vmt