Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Privacy Policy
The Wall Worm Privacy Policy.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
BSP Compile Log
Viewing and using the BSP Compile logs.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.