Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.