Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Models and QC
Information on exporting models and QC files.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Material Library Generator
Explanation of how to use the Material Library Generator.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.