Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Export Textures
How to export your model textures from 3ds Max to Source.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.