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Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

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texturing, world geometry

Updates to WW are Missing

Posted on Oct 4, 2015 | Last Updated Oct 4, 2015

Steps on fixing Wall Worm to use the latest version that is installed.

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Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

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bones

Frequently Asked Questions

Posted on Feb 13, 2012 | Last Updated Jul 4, 2020

Some of the most frequently asked questions asked by Wall Worm users.

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faq

Attachments & Particle System UI

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.

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WWMT Textures

Posted on Feb 12, 2012 | Last Updated Jun 18, 2015

Information on exporting Wall Worm Model Tools WWMT textures.

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texture, export, model, vtf, vmt, tga, 3ds max, wallworm

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

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Lightmapped_4WayBlend, 4way blend, vertex paint

Export Textures

Posted on Feb 12, 2012 | Last Updated Mar 2, 2024

How to export your model textures from 3ds Max to Source.

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material, vtf, export, model, valve, source, vtex, wallworm

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

Displacements Fail to Export

Posted on Feb 15, 2016 | Last Updated Feb 15, 2016

Some tips on troubleshooting displacements failing to export from Max into Source.

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displacements, troubleshooting, missing, fail